For example, in the United States Flyp's had a freemium pricing strategy, where the first number was given away for free, while there was a charge for each additional number. Domestically, selling point was the convenience of being able to access different types of messages in one place, and being able to choose local area codes.
For example, in the United States Flyp's had a freemium pricing strategy, where the first number was given away for free, while there was a charge for each additional number. Domestically, selling point was the convenience of being able to access different types of messages in one place, and being able to choose local area codes.
Exhibit at Boston Museum of Science
Tangible Interface, Prototype
Robot Park
Summary
Challenge
A science exhibit that teaches visitors how to program by controlling a robot.
To create a more intuitive and fun interface for an exhibit created by Michael Horn.
Role
Researcher, Designer, Builder
Process
I spent two sessions observed visitors interacting with Robot Park, noting where they got stuck using the exhibit.
For example, almost all visitors ran into problems with commands like "Repeat" which required adding a separate number piece under the rest of the commands.
Solution
Among the changes I made to the exhibit was to modify the interface object from flat puzzle-like pieces to interconnecting blocks.
Compared to the original design, blocks were more inviting for the visitors to use - encouraging them approach and explore the exhibit.
Implementation
I built a fully working prototype of the new physical interface, creating interconnected and rotating wooden blocks.